씨언어로 게임 만들기
C언어로 게임 만들기
잘 알려진, [지렁이] 게임과 [지뢰 찾기]게임을 구현해 보았습니다.
처음 의도는 더 많은 게임을 추가하고, 세이브 기능을 추가하려 했으나,
마음대로 되지 않아서, 손 놨습니다.
처음으로 1000줄 넘는 코드를..........................................
스킬 부족으로 코드 재사용 보다는 추가한 부분이 많아서 많이 지저분합니다.
/************************************************************************/
/* 2009.04.01 Updated 숫자 '0'은 표시 안함으로 바꿈. */
/************************************************************************/
#include "turboc.h"
#define GoMsg1 gotoxy(3,26)
#define GoMsg2 gotoxy(3,27)
#define SPEED 20
struct posSnake {
int x,y;
int speed;
};
struct BM {
int mine; // 지뢰 설치 여부. 0:설치안됨. 1:설치됨. 2:맵이 아님.
int flag; //flag 0: 안열림 1: 열림 2: 체크됨
int num; // 지뢰가 아닐 경우, 주위 지뢰 갯수.
};
void PrintString(int x,int y,char * string){
unsigned int len;
gotoxy(x,y);
printf("%s",string);
Sleep(20);
for (len=0;len<strlen(string);len++)printf("\b");
for (len=0;len<strlen(string);len++)printf(" ");
}
void ResizeScreen(){
system("mode con cols=100 lines=30");
system("color F0");
// printf("Test color");
}
void MsgBox(){
char msg[20]="MessageBox";
char owner[30]=" Andwill.tistory.com";
//char map[5][100];
int i,j;
for (i=0;i<100;i+=2)
{
for (j=25;j<29;j++)
{
gotoxy(i,j);
if (i==0||i==98||j==25||j==28)
{
printf("□");
}
}
}
gotoxy(4,25);
printf("%s",msg);
gotoxy(70,25);
printf("%s",owner);
}
void DrawTitle(){
int x,y;
char menu[100]=" Welcome to GameCenter v.1";
char game1[20]=" 1. Snake";
char game2[20]=" 2. Search Mine";
for (x=0,y=7;x<30;x++)
{
gotoxy(x,y);
printf("%s",menu);
Sleep(10);
}
for (x=0,y=9;x<40;x++)
{
gotoxy(x,y);
printf("%s",game1);
Sleep(5);
}
for (x=0,y=10;x<40;x++)
{
gotoxy(x,y);
printf("%s",game2);
Sleep(5);
}
MsgBox();
GoMsg1;printf("행복한 하루 되세요~");
}
void ClearMsgBox(){
int i,j;
for (i=2;i<98;i+=2)
{
for (j=26;j<28;j++)
{
printf(" ");
}
}
}
char SnakePlay2(){
char map[25][30]={
{"111111111111111111111111111111"},
{"111100000000000000000000001111"},
{"111100000000000000000000001111"},
{"111100000000000000000000001111"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000001100000000000001"},
{"100000000000001100000000000001"},
{"100000000000001100000000000001"},
{"100000000001111111100000000001"},
{"100000000001111111100000000001"},
{"100000000000001100000000000001"},
{"100000000000001100000000000001"},
{"100000000000001100000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"111100000000000000000000001111"},
{"111100000000000000000000001111"},
{"111100000000000000000000001111"},
{"111111111111111111111111111111"}};
char tmp;
char key;
int x,y,z,i,j;
int dead=0;
int len=3;
int score=0;
int frnum=0;
int speed;
int lentmp=3;
static int bestScore;
struct posSnake head,tail;
struct posSnake curve[1000];
for (i=0;i<100;i++)
{
curve[i].x=0;
}
CLS;
for(i=0;i<25;i++){
for (j=0;j<30;j++)
{
gotoxy(j*2,i);
if (map[i][j]=='1')
{
printf("■");
}
}
}
MsgBox();
for (i=0;i<100;i++)
{
curve[i].x=0;
curve[i].y=0;
}
head.x=3; head.y=3; speed=SPEED;
tail.x=1; tail.y=3;
gotoxy(head.x*2,head.y);
printf("◎");
gotoxy(tail.x*2,tail.y);
printf("◇◇");
key=RIGHT;
curve[0]=tail;
curve[1].x=2;
curve[1].y=3;
curve[2]=head;
gotoxy(32*2,6); printf("◎ <- 머리 ◇ <- 몸 ■ <-벽 ");
gotoxy(32*2,7); printf("머리가 몸이나 벽에 닿지 않게 하면서");
gotoxy(32*2,8); printf("점수를 높히면 됩니다. ");
gotoxy(32*2,10); printf("한칸씩 이동할때 마다 +1 점");
gotoxy(32*2,11); printf("♧를 먹으면 +10점");
gotoxy(32*2,12); printf("♤를 먹으면 +100점");
gotoxy(32*2,13); printf("★를 먹으면 +1000점");
gotoxy(32*2,15); printf("생성된 과일은 랜덤한 시간이 지나면");
gotoxy(32*2,16); printf(" ' * ' 로 변하게 됩니다. ");
gotoxy(32*2,17); printf(" ' * ' 를 먹으면 -300점. ");
gotoxy(32*2,18); printf("!!!갑자기 ■ 이 생기니 조심!!!");
gotoxy(32*2,20); printf("최고 기록 : %d ",bestScore);
for (;;)
{
//FUS;
if (kbhit())
{
tmp=getch();
FUS;
switch(tmp){
case UP:
case DOWN:
case RIGHT:
case LEFT:
key=tmp;
break;
default :
break;
}
}
speed--;
Sleep(10);
GoMsg1; printf("길이:%3d 스피드:%3d",len, SPEED+(frnum/3));
//printf("Head (%2d,%2d) Tail (%2d,%2d)",head.x,head.y,tail.x,tail.y);
GoMsg2; printf("점수:%10d ",score);
//printf("Curve[0] (%2d,%2d) Curve[1](%2d,%2d)",curve[0].x,curve[0].y,curve[1].x,curve[1].y);
if (speed==0)
{
speed=SPEED-(frnum/3);
switch(key)
{
case UP:
gotoxy(head.x*2,head.y);
printf("◇");
map[head.y][head.x]='1';
gotoxy(head.x*2,--head.y);
printf("◎");
break;
case DOWN:
gotoxy(head.x*2,head.y);
printf("◇");
map[head.y][head.x]='1';
gotoxy(head.x*2,++head.y);
printf("◎");
break;
case RIGHT:
gotoxy(head.x*2,head.y);
printf("◇");
map[head.y][head.x]='1';
gotoxy(++head.x*2,head.y);
printf("◎");
break;
case LEFT:
gotoxy(head.x*2,head.y);
printf("◇");
map[head.y][head.x]='1';
gotoxy(--head.x*2,head.y);
printf("◎");
break;
}
score++;
curve[len]=head;
if (map[head.y][head.x]=='1')
{
dead=1;
}
if (map[head.y][head.x]=='3'){
score+=10;
len++;
frnum++;
map[head.y][head.x]='0';
}
if (map[head.y][head.x]=='4'){
score+=100;
len++;
frnum++;
map[head.y][head.x]='0';
}
if (map[head.y][head.x]=='5'){
score+=1000;
len++;
frnum++;
map[head.y][head.x]='0';
}
if (map[head.y][head.x]=='6'){
score-=300;
map[head.y][head.x]='0';
}
x=baserand(1,29);
y=baserand(1,24);
z=baserand(1,200);
if (map[y][x]=='0' && z<20)
{
map[y][x]='3';
gotoxy(x*2,y);
printf("♧");
}
x=baserand(1,29);
y=baserand(1,24);
z=baserand(1,200);
if (map[y][x]=='0' && z<5)
{
map[y][x]='4';
gotoxy(x*2,y);
printf("♤");
}
x=baserand(1,29);
y=baserand(1,24);
z=baserand(1,200);
if (map[y][x]=='0' && z<3)
{
map[y][x]='5';
gotoxy(x*2,y);
printf("★");
}
x=baserand(1,29);
y=baserand(1,24);
z=baserand(1,200);
if (map[y][x]=='0' && z<3)
{
map[y][x]='1';
gotoxy(x*2,y);
printf("■");
}
x=baserand(1,29);
y=baserand(1,24);
for(i=0;i<10;i++){
if (map[y][x]=='3'||map[y][x]=='4'||map[y][x]=='5')
{
gotoxy(x*2,y);
printf("*");
map[y][x]='6';
}
}
gotoxy(tail.x*2,tail.y);
printf(" ");
map[tail.y][tail.x]='0';
curve[len]=head;
if(len==lentmp){
for(i=0;i<len;i++)
{
curve[i]=curve[i+1];
}
}else{
lentmp=len;
}
tail=curve[0];
}
if (dead==1)
{
if(score>bestScore){
bestScore=score;
}
for(;key!='n'&&key!='q'&&key!='y';)
{
GoMsg1;printf("충돌!!!! 끝!!!! 기록:%d",score);
GoMsg2;printf("계속 하시겠습니까? (y or n) ? ");
key=getch();
}
return key;
break;
}
}
}
char SnakePlay1(){
char map[25][30]={
{"111111111111111111111111111111"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"100000000000000000000000000001"},
{"111111111111111111111111111111"}};
char tmp;
char key;
int x,y,z,i,j;
int dead=0;
int len=3;
int score=0;
int frnum=0;
int speed;
int lentmp=3;
static int bestScore;
struct posSnake head,tail;
struct posSnake curve[1000];
for (i=0;i<100;i++)
{
curve[i].x=0;
}
CLS;
for(i=0;i<25;i++){
for (j=0;j<30;j++)
{
gotoxy(j*2,i);
if (map[i][j]=='1')
{
printf("■");
}
}
}
MsgBox();
for (i=0;i<100;i++)
{
curve[i].x=0;
curve[i].y=0;
}
head.x=3; head.y=1; speed=SPEED;
tail.x=1; tail.y=1;
gotoxy(head.x*2,head.y);
printf("◎");
gotoxy(tail.x*2,tail.y);
printf("◇◇");
key=RIGHT;
curve[0]=tail;
curve[1].x=2;
curve[1].y=1;
curve[2]=head;
gotoxy(32*2,6); printf("◎ <- 머리 ◇ <- 몸 ■ <-벽 ");
gotoxy(32*2,7); printf("머리가 몸이나 벽에 닿지 않게 하면서");
gotoxy(32*2,8); printf("점수를 높히면 됩니다. ");
gotoxy(32*2,10); printf("한칸씩 이동할때 마다 +1 점");
gotoxy(32*2,11); printf("♧를 먹으면 +10점");
gotoxy(32*2,12); printf("♤를 먹으면 +100점");
gotoxy(32*2,13); printf("★를 먹으면 +1000점");
gotoxy(32*2,15); printf("생성된 과일은 랜덤한 시간이 지나면");
gotoxy(32*2,16); printf(" ' * ' 로 변하게 됩니다. ");
gotoxy(32*2,17); printf(" ' * ' 를 먹으면 -300점. ");
gotoxy(32*2,20); printf("최고 기록 : %d ",bestScore);
for (;;)
{
//FUS;
if (kbhit())
{
tmp=getch();
FUS;
switch(tmp){
case UP:
case DOWN:
case RIGHT:
case LEFT:
key=tmp;
break;
default :
break;
}
}
speed--;
Sleep(10);
GoMsg1; printf("길이:%3d 스피드:%3d",len, SPEED+(frnum/5));
//printf("Head (%2d,%2d) Tail (%2d,%2d)",head.x,head.y,tail.x,tail.y);
GoMsg2; printf("점수:%10d ",score);
//printf("Curve[0] (%2d,%2d) Curve[1](%2d,%2d)",curve[0].x,curve[0].y,curve[1].x,curve[1].y);
if (speed==0)
{
speed=SPEED-(frnum/5);
switch(key)
{
case UP:
gotoxy(head.x*2,head.y);
printf("◇");
map[head.y][head.x]='1';
gotoxy(head.x*2,--head.y);
printf("◎");
break;
case DOWN:
gotoxy(head.x*2,head.y);
printf("◇");
map[head.y][head.x]='1';
gotoxy(head.x*2,++head.y);
printf("◎");
break;
case RIGHT:
gotoxy(head.x*2,head.y);
printf("◇");
map[head.y][head.x]='1';
gotoxy(++head.x*2,head.y);
printf("◎");
break;
case LEFT:
gotoxy(head.x*2,head.y);
printf("◇");
map[head.y][head.x]='1';
gotoxy(--head.x*2,head.y);
printf("◎");
break;
}
score++;
curve[len]=head;
if (map[head.y][head.x]=='1')
{
dead=1;
}
if (map[head.y][head.x]=='3'){
score+=10;
len++;
frnum++;
map[head.y][head.x]='0';
}
if (map[head.y][head.x]=='4'){
score+=100;
len++;
frnum++;
map[head.y][head.x]='0';
}
if (map[head.y][head.x]=='5'){
score+=1000;
len++;
frnum++;
map[head.y][head.x]='0';
}
if (map[head.y][head.x]=='6'){
score-=300;
map[head.y][head.x]='0';
}
x=baserand(1,29);
y=baserand(1,24);
z=baserand(1,200);
if (map[y][x]=='0' && z<20)
{
map[y][x]='3';
gotoxy(x*2,y);
printf("♧");
}
x=baserand(1,29);
y=baserand(1,24);
z=baserand(1,200);
if (map[y][x]=='0' && z<5)
{
map[y][x]='4';
gotoxy(x*2,y);
printf("♤");
}
x=baserand(1,29);
y=baserand(1,24);
z=baserand(1,200);
if (map[y][x]=='0' && z<3)
{
map[y][x]='5';
gotoxy(x*2,y);
printf("★");
}
x=baserand(1,29);
y=baserand(1,24);
if (map[y][x]=='3'||map[y][x]=='4'||map[y][x]=='5')
{
gotoxy(x*2,y);
printf("*");
map[y][x]='6';
}
gotoxy(tail.x*2,tail.y);
printf(" ");
map[tail.y][tail.x]='0';
curve[len]=head;
if(len==lentmp){
for(i=0;i<len;i++)
{
curve[i]=curve[i+1];
}
}else{
lentmp=len;
}
tail=curve[0];
}
if (dead==1)
{
if(score>bestScore){
bestScore=score;
}
for(;key!='n'&&key!='q'&&key!='y';)
{
GoMsg1;printf("충돌!!!! 끝!!!! 기록:%d",score);
GoMsg2;printf("계속 하시겠습니까? (y or n) ? ");
key=getch();
}
return key;
break;
}
}
}
void DisplayMenu(char menu[6][30]){
int x,y;
for (x=0,y=7;x<35;x++)
{
gotoxy(x,y);
printf("%s",menu[0]);
Sleep(10);
}
for (x=0,y=9;x<40;x++)
{
gotoxy(x,y);
printf("%s",menu[1]);
Sleep(5);
}
for (x=0,y=10;x<40;x++)
{
gotoxy(x,y);
printf("%s",menu[2]);
Sleep(5);
}
for (x=0,y=11;x<40;x++)
{
gotoxy(x,y);
//printf("%s",menu[3]);
Sleep(5);
}
for (x=0,y=12;x<40;x++)
{
gotoxy(x,y);
//printf("%s",menu[4]);
Sleep(5);
}
for (x=0,y=13;x<40;x++)
{
gotoxy(x,y);
printf("%s",menu[5]);
Sleep(5);
}
}
void Snake(){
// int x,y,i,j;
char key;
char tmp;
int set=0;
char menu[6][30];
strcpy(menu[0]," @___지_렁_이___@") ;
strcpy(menu[1]," 1. 중 수 ");
strcpy(menu[2]," 2. 고 수 ");
strcpy(menu[3]," 3. 고 수");
strcpy(menu[4]," 4. 최고기록");
strcpy(menu[5]," 5. 돌아가기");
// ResizeScreen(); // Resize Console Screen
// DrawTitle();
CLS;
MsgBox();
DisplayMenu(menu);
key='n';
for(;;){
if (kbhit()||key=='n')
{
key=getch();
if(key==0xE0)key=getch();
FUS;
}
Sleep(50);
switch(key){
case '1':
GoMsg1;
printf("중 수 를 골랐습니다. ");
key = SnakePlay1();
if (key=='y')
{
MsgBox();
tmp='1';
}
break;
case '2':
GoMsg1;
printf("고 수 를 골랐습니다. ");
key = SnakePlay2();
if (key=='y')
{
MsgBox();
tmp='2';
}
break;
//case '3':
// GoMsg1;
// printf("고수를 골랐습니다. ");
//SnakePlay3(key);
// break;
//case '4':
// GoMsg1;
// printf("최고기록을 골랐습니다. ");
//SnakePlay4(key);
// break;
case '5':
GoMsg1;
printf("끝내기를 골랐습니다. ");
set=1;
break;
default:
GoMsg1;
printf("알맞은 번호를 눌러주세요. ");
continue;
}
if (set==1) break;
if (key=='y')
{
key=tmp;
}else{
CLS;
MsgBox();
DisplayMenu(menu);
}
}
}
void openZero2(struct BM map[22][22],int posX, int posY)
{
if (map[posY][posX-1].mine==0 &&
map[posY][posX-1].num==0 && map[posY][posX-1].flag==0)
{
posX--;
gotoxy(posX*2,posY);
printf(" ");
map[posY][posX].flag=1;
openZero2(map,posX,posY);
posX++;
}else if (map[posY][posX-1].mine==0)
{
posX--;
gotoxy(posX*2,posY);
if (map[posY][posX].num==0)
{
printf(" ");
}else{
printf("%2d",map[posY][posX].num);
}
map[posY][posX].flag=1;
posX++;
}
if (map[posY-1][posX].mine==0 &&
map[posY-1][posX].num==0 && map[posY-1][posX].flag==0)
{
posY--;
gotoxy(posX*2,posY);
printf(" ");
map[posY][posX].flag=1;
openZero2(map,posX,posY);
posY++;
}else if (map[posY-1][posX].mine==0)
{
posY--;
gotoxy(posX*2,posY);
if (map[posY][posX].num==0)
{
printf(" ");
}else{
printf("%2d",map[posY][posX].num);
}
map[posY][posX].flag=1;
posY++;
}
if (map[posY][posX+1].mine==0 &&
map[posY][posX+1].num==0 && map[posY][posX+1].flag==0)
{
posX++;
gotoxy(posX*2,posY);
printf(" ");
map[posY][posX].flag=1;
openZero2(map,posX,posY);
posX--;
}else if (map[posY][posX+1].mine==0)
{
posX++;
gotoxy(posX*2,posY);
if (map[posY][posX].num==0)
{
printf(" ");
}else{
printf("%2d",map[posY][posX].num);
}
map[posY][posX].flag=1;
posX--;
}
if (map[posY+1][posX].mine==0 &&
map[posY+1][posX].num==0 && map[posY+1][posX].flag==0)
{
posY++;
gotoxy(posX*2,posY);
printf(" ");
map[posY][posX].flag=1;
openZero2(map,posX,posY);
posY--;
}else if (map[posY+1][posX].mine==0)
{
posY++;
gotoxy(posX*2,posY);
if (map[posY][posX].num==0)
{
printf(" ");
}else{
printf("%2d",map[posY][posX].num);
}
map[posY][posX].flag=1;
posY--;
}
if (map[posY+1][posX+1].mine==0&&map[posY+1][posX+1].num!=0)
{
gotoxy((posX+1)*2,posY+1);
printf("%2d",map[posY+1][posX+1].num);
}
if (map[posY-1][posX-1].mine==0&&map[posY-1][posX-1].num!=0)
{
gotoxy((posX-1)*2,posY-1);
printf("%2d",map[posY-1][posX-1].num);
}
if (map[posY+1][posX-1].mine==0&&map[posY+1][posX-1].num!=0)
{
gotoxy((posX-1)*2,posY+1);
printf("%2d",map[posY+1][posX-1].num);
}
if (map[posY-1][posX+1].mine==0&&map[posY-1][posX+1].num!=0)
{
gotoxy((posX+1)*2,posY-1);
printf("%2d",map[posY-1][posX+1].num);
}
}
void openZero(struct BM map[12][12],int posX, int posY)
{
if (map[posY][posX-1].mine==0 &&
map[posY][posX-1].num==0 && map[posY][posX-1].flag==0)
{
posX--;
gotoxy(posX*2,posY);
printf(" ");
map[posY][posX].flag=1;
openZero(map,posX,posY);
posX++;
}else if (map[posY][posX-1].mine==0)
{
posX--;
gotoxy(posX*2,posY);
if (map[posY][posX].num==0)
{
printf(" ");
}else{
printf("%2d",map[posY][posX].num);
}
map[posY][posX].flag=1;
posX++;
}
if (map[posY-1][posX].mine==0 &&
map[posY-1][posX].num==0 && map[posY-1][posX].flag==0)
{
posY--;
gotoxy(posX*2,posY);
printf(" ");
map[posY][posX].flag=1;
openZero(map,posX,posY);
posY++;
}else if (map[posY-1][posX].mine==0)
{
posY--;
gotoxy(posX*2,posY);
if (map[posY][posX].num==0)
{
printf(" ");
}else{
printf("%2d",map[posY][posX].num);
}
map[posY][posX].flag=1;
posY++;
}
if (map[posY][posX+1].mine==0 &&
map[posY][posX+1].num==0 && map[posY][posX+1].flag==0)
{
posX++;
gotoxy(posX*2,posY);
printf(" ");
map[posY][posX].flag=1;
openZero(map,posX,posY);
posX--;
}else if (map[posY][posX+1].mine==0)
{
posX++;
gotoxy(posX*2,posY);
if (map[posY][posX].num==0)
{
printf(" ");
}else{
printf("%2d",map[posY][posX].num);
}
map[posY][posX].flag=1;
posX--;
}
if (map[posY+1][posX].mine==0 &&
map[posY+1][posX].num==0 && map[posY+1][posX].flag==0)
{
posY++;
gotoxy(posX*2,posY);
printf(" ");
map[posY][posX].flag=1;
openZero(map,posX,posY);
posY--;
}else if (map[posY+1][posX].mine==0)
{
posY++;
gotoxy(posX*2,posY);
if (map[posY][posX].num==0)
{
printf(" ");
}else{
printf("%2d",map[posY][posX].num);
}
map[posY][posX].flag=1;
posY--;
}
if (map[posY+1][posX+1].mine==0&&map[posY+1][posX+1].num!=0)
{
gotoxy((posX+1)*2,posY+1);
printf("%2d",map[posY+1][posX+1].num);
}
if (map[posY-1][posX-1].mine==0&&map[posY-1][posX-1].num!=0)
{
gotoxy((posX-1)*2,posY-1);
printf("%2d",map[posY-1][posX-1].num);
}
if (map[posY+1][posX-1].mine==0&&map[posY+1][posX-1].num!=0)
{
gotoxy((posX-1)*2,posY+1);
printf("%2d",map[posY+1][posX-1].num);
}
if (map[posY-1][posX+1].mine==0&&map[posY-1][posX+1].num!=0)
{
gotoxy((posX+1)*2,posY-1);
printf("%2d",map[posY-1][posX+1].num);
}
}
void ShowBomb2(struct BM map[22][22]){
int i,j;
for (i=0;i<22;i++)
{
for (j=0;j<22;j++)
{
gotoxy(i*2+44,j);
if (map[j][i].mine==1)
{
printf("◈");
}else if (map[j][i].mine==2)
{
printf("□");
}else {
printf("%2d",map[j][i].num);
}
}
printf("\n");
}
}
void ShowBomb(struct BM map[12][12]){
int i,j;
for (i=0;i<12;i++)
{
for (j=0;j<12;j++)
{
gotoxy(i*2+25,j);
if (map[j][i].mine==1)
{
printf("◈");
}else if (map[j][i].mine==2)
{
printf("□");
}else {
printf("%2d",map[j][i].num);
}
}
printf("\n");
}
}
char MinePlay2(){
struct BM map[22][22];
int x,y,i,j,ii,jj;
int num=0;
char key;
int posX,posY;
char tmp;
int flag;
int bombnum;
int mineNum =50;
int flagCount=0;
int xx,yy;
int setFlag=0;
// printf("Operate minePlay1\n");
for (i=0;i<22;i++) // Init Array
{
for (j=0;j<22;j++)
{
map[j][i].mine=0;
map[j][i].num=0;
map[j][i].flag=0;
}
}
// printf("Complete initialize\n");
for (i=0;i<mineNum;i++) // 지뢰 랜덤 생성
{
x=baserand(1,20);
y=baserand(1,20);
if (map[y][x].mine==1)
{
i--;
continue;
}
map[y][x].mine=1;
}
for (i=1;i<21;i++)
{
for (j=1;j<21;j++)
{
printf("%s",(map[j][i].mine==1)?"M":"O");
}
printf("\n");
}
// printf("Making Mine\n");
num=0;
for (i=1;i<21;i++)
{
for (j=1;j<21;j++)
{
if (map[j][i].mine==0)
{
for (ii=-1;ii<2;ii++)
{
for (jj=-1;jj<2;jj++)
{
if (map[jj+j][ii+i].mine==1)
{
num++;
//printf("(%d,%d)+(%d,%d) num : %d\n",i,j,ii,jj,num);
}
}
}
map[j][i].num=num;
num=0;
}
}
}
printf("\n");
//printf("Complete Put nums\n");
for (i=1;i<21;i++)
{
for (j=1;j<21;j++)
{
if (map[j][i].mine==1)
{
printf("M");
}else{
printf("%d",map[j][i].num);
}
}
printf("\n");
}
for (i=0;i<22;i++) // Init Array
{
for (j=0;j<22;j++)
{
if (i==0||j==0||i==21||j==21)
{
map[j][i].mine=2;
}
}
}
printf("\n");
for (i=0;i<22;i++)
{
for (j=0;j<22;j++)
{
if (map[j][i].mine==1)
{
printf("M");
}else if (map[j][i].mine==2)
{
printf("B");
}else {
printf("%d",map[j][i].num);
}
}
printf("\n");
}
CLS;
for (i=1;i<21;i++)
{
for (j=1;j<21;j++)
{
gotoxy(i*2,j);
printf("■");
}
}
MsgBox();
num=0;
gotoxy(32*2,5); printf(" 지 뢰 찾 기 ");
gotoxy(32*2,7); printf("숨겨진 지뢰를 모두 찾으면 게임 승리!");
gotoxy(32*2,8); printf("====================================");
gotoxy(32*2,10);printf("주어진 숫자는 ");
gotoxy(32*2,11);printf("주위 8개의 블럭에 숨어 있는");
gotoxy(32*2,12);printf("지뢰의 갯수를 의미 합니다. ");
gotoxy(32*2,13);printf("====================================");
gotoxy(32*2,15);printf("예를 들어 ■■■ 라면 8개의 ■중");
gotoxy(32*2,16);printf(" ■ 2■ 2개는 지뢰");
gotoxy(32*2,17);printf(" ■■■ 입니다. ");
gotoxy(32*2,19);printf("<사용키>");
gotoxy(32*2,20);printf("방향키를 사용하여 커서 이동");
gotoxy(32*2,21);printf("'F'키를 눌러 체크 표시를 합니다.");
gotoxy(32*2,22);printf("'SpaceBar'를 눌러 블럭을 열어봅니다.");
//gotoxy(32*2,20);printf("최고 기록 : %d ",bestScore);
for (i=1;i<21;i++)
{
for (j=1;j<21;j++)
{
if (map[j][i].mine==1)
{
num++;
}
}
}
GoMsg1;printf(" 총 지뢰 갯수 : %d ",num);
gotoxy(1*2,1);
posX=posY=1;
for (;;)
{
xx=posX;
yy=posY;
GoMsg2;printf(" 깃발의 갯수 : %2d",flagCount );
bombnum=0;
posX=xx;
posY=yy;
gotoxy(posX*2,posY);
if (setFlag==0)
{
gotoxy(1*2,1);
posX=posY=1;
setFlag=1;
}
for (i=1;i<21;i++)
{
for (j=1;j<21;j++)
{
if (map[j][i].mine==1&&map[j][i].flag==2)
{
bombnum++;
}
}
}
if (num==bombnum && num==flagCount)
{
gotoxy(65,5);printf("FINISH!!!!!!!!!!!");
tmp='k';
x=3,y=26;
for (;tmp!='y'&&tmp!='n';)
{
Sleep(60);
if (x!=70&&flag==0)
{
gotoxy(x++,y);printf(" Your Are Best !!!!! ");
}
if (x==70)
{
flag=1;
}
if (x!=3&&flag==1)
{
gotoxy(x--,y);printf(" V I C T O R Y ! ");
}
if (x==3)
{
flag=0;
}
GoMsg2;printf("다시 도전 하시겠습니까? (y or n) ");
if (kbhit())
{
tmp=getch();
FUS;
}
}
return tmp;
}
key=getch();
if (key==0xE0) key=getch();
switch(key){
case UP:
if (posY!=1)
{
posY--;
}
break;
case DOWN:
if (posY!=20)
{
posY++;
}
break;
case RIGHT:
if (posX!=20)
{
posX++;
}
break;
case LEFT:
if (posX!=1)
{
posX--;
}
break;
case 'f':
if (map[posY][posX].flag==0){
printf("¶");
map[posY][posX].flag=2;
flagCount++;
}else if (map[posY][posX].flag==2){
printf("■");
map[posY][posX].flag=0;
flagCount--;
}
break;
case SPACE:
if (map[posY][posX].flag==2)
{
continue;
}
if (map[posY][posX].mine==1)
{
//printf("%s"," M");
//printf("THE END");
//showAll();
ShowBomb2(map);
tmp='k';
x=3,y=26;
for (;tmp!='y'&&tmp!='n';)
{
Sleep(60);
if (x!=70&&flag==0)
{
gotoxy(x++,y);printf(" G A M O V E R ");
}
if (x==70)
{
flag=1;
}
if (x!=3&&flag==1)
{
gotoxy(x--,y);printf(" G A M O V E R ");
}
if (x==3)
{
flag=0;
}
GoMsg2;printf("다시 도전 하시겠습니까? (y or n) ");
if (kbhit())
{
tmp=getch();
FUS;
}
}
return tmp;
break;
}
if (map[posY][posX].num>0)
{
printf("%2d",map[posY][posX].num);
}
if (map[posY][posX].num==0)
{
printf(" ");
map[posY][posX].flag=1;
openZero2(map,posX,posY);
}
break;
}
gotoxy(posX*2,posY);
}
}
char MinePlay1(){
struct BM map[12][12];
int x,y,i,j,ii,jj;
int num=0;
char key;
int posX,posY;
char tmp;
int flag;
int bombnum;
int mineNum =10;
int flagCount=0;
int xx,yy;
int setFlag=0;
// printf("Operate minePlay1\n");
for (i=0;i<12;i++) // Init Array
{
for (j=0;j<12;j++)
{
map[j][i].mine=0;
map[j][i].num=0;
map[j][i].flag=0;
}
}
// printf("Complete initialize\n");
for (i=0;i<mineNum;i++) // 지뢰 랜덤 생성
{
x=baserand(1,10);
y=baserand(1,10);
if (map[y][x].mine==1)
{
i--;
continue;
}
map[y][x].mine=1;
}
for (i=1;i<11;i++)
{
for (j=1;j<11;j++)
{
printf("%s",(map[j][i].mine==1)?"M":"O");
}
printf("\n");
}
// printf("Making Mine\n");
num=0;
for (i=1;i<11;i++)
{
for (j=1;j<11;j++)
{
if (map[j][i].mine==0)
{
for (ii=-1;ii<2;ii++)
{
for (jj=-1;jj<2;jj++)
{
if (map[jj+j][ii+i].mine==1)
{
num++;
//printf("(%d,%d)+(%d,%d) num : %d\n",i,j,ii,jj,num);
}
}
}
map[j][i].num=num;
num=0;
}
}
}
printf("\n");
//printf("Complete Put nums\n");
for (i=1;i<11;i++)
{
for (j=1;j<11;j++)
{
if (map[j][i].mine==1)
{
printf("M");
}else{
printf("%d",map[j][i].num);
}
}
printf("\n");
}
for (i=0;i<12;i++) // Init Array
{
for (j=0;j<12;j++)
{
if (i==0||j==0||i==11||j==11)
{
map[j][i].mine=2;
}
}
}
printf("\n");
for (i=0;i<12;i++)
{
for (j=0;j<12;j++)
{
if (map[j][i].mine==1)
{
printf("M");
}else if (map[j][i].mine==2)
{
printf("B");
}else {
printf("%d",map[j][i].num);
}
}
printf("\n");
}
CLS;
for (i=1;i<11;i++)
{
for (j=1;j<11;j++)
{
gotoxy(i*2,j);
printf("■");
}
}
MsgBox();
num=0;
gotoxy(32*2,5); printf(" 지 뢰 찾 기 ");
gotoxy(32*2,7); printf("숨겨진 지뢰를 모두 찾으면 게임 승리!");
gotoxy(32*2,8); printf("====================================");
gotoxy(32*2,10);printf("주어진 숫자는 ");
gotoxy(32*2,11);printf("주위 8개의 블럭에 숨어 있는");
gotoxy(32*2,12);printf("지뢰의 갯수를 의미 합니다. ");
gotoxy(32*2,13);printf("====================================");
gotoxy(32*2,15);printf("예를 들어 ■■■ 라면 8개의 ■중");
gotoxy(32*2,16);printf(" ■ 2■ 2개는 지뢰");
gotoxy(32*2,17);printf(" ■■■ 입니다. ");
gotoxy(32*2,19);printf("<사용키>");
gotoxy(32*2,20);printf("방향키를 사용하여 커서 이동");
gotoxy(32*2,21);printf("'F'키를 눌러 체크 표시를 합니다.");
gotoxy(32*2,22);printf("'SpaceBar'를 눌러 블럭을 열어봅니다.");
//gotoxy(32*2,20);printf("최고 기록 : %d ",bestScore);
for (i=1;i<11;i++)
{
for (j=1;j<11;j++)
{
if (map[j][i].mine==1)
{
num++;
}
}
}
GoMsg1;printf(" 총 지뢰 갯수 : %2d ",num);
// GoMsg2;printf(" 깃발의 갯수 : %d",flagCount );
// gotoxy(1*2,1);
posX=posY=1;
for (;;)
{
xx=posX;
yy=posY;
GoMsg2;printf(" 깃발의 갯수 : %2d",flagCount );
bombnum=0;
posX=xx;
posY=yy;
gotoxy(posX*2,posY);
if (setFlag==0)
{
gotoxy(1*2,1);
posX=posY=1;
setFlag=1;
}
for (i=1;i<11;i++)
{
for (j=1;j<11;j++)
{
if (map[j][i].mine==1&&map[j][i].flag==2)
{
bombnum++;
}
}
}
if (num==bombnum&& num==flagCount)
{
gotoxy(65,5);printf("FINISH!!!!!!!!!!");
tmp='k';
x=3,y=26;
for (;tmp!='y'&&tmp!='n';)
{
Sleep(60);
if (x!=70&&flag==0)
{
gotoxy(x++,y);printf(" Your Are Best !!!!! ");
}
if (x==70)
{
flag=1;
}
if (x!=3&&flag==1)
{
gotoxy(x--,y);printf(" V I C T O R Y ! ");
}
if (x==3)
{
flag=0;
}
GoMsg2;printf("다시 도전 하시겠습니까? (y or n) ");
if (kbhit())
{
tmp=getch();
FUS;
}
}
return tmp;
}
key=getch();
if (key==0xE0) key=getch();
switch(key){
case UP:
if (posY!=1)
{
posY--;
}
break;
case DOWN:
if (posY!=10)
{
posY++;
}
break;
case RIGHT:
if (posX!=10)
{
posX++;
}
break;
case LEFT:
if (posX!=1)
{
posX--;
}
break;
case 'f':
if (map[posY][posX].flag==0){
printf("☆");
map[posY][posX].flag=2;
flagCount++;
}else if (map[posY][posX].flag==2){
printf("■");
map[posY][posX].flag=0;
flagCount--;
}
break;
case SPACE:
if (map[posY][posX].flag==2)
{
continue;
}
if (map[posY][posX].mine==1)
{
//printf("%s"," M");
//printf("THE END");
//showAll();
ShowBomb(map);
tmp='k';
x=3,y=26;
for (;tmp!='y'&&tmp!='n';)
{
Sleep(60);
if (x!=70&&flag==0)
{
gotoxy(x++,y);printf(" G A M O V E R ");
}
if (x==70)
{
flag=1;
}
if (x!=3&&flag==1)
{
gotoxy(x--,y);printf(" G A M O V E R ");
}
if (x==3)
{
flag=0;
}
GoMsg2;printf("다시 도전 하시겠습니까? (y or n) ");
if (kbhit())
{
tmp=getch();
FUS;
}
}
return tmp;
break;
}
if (map[posY][posX].num>0)
{
printf("%2d",map[posY][posX].num);
}
if (map[posY][posX].num==0)
{
printf(" ");
map[posY][posX].flag=1;
openZero(map,posX,posY);
}
break;
}
gotoxy(posX*2,posY);
}
}
void Mine(){
// int x,y,i,j;
char key;
char tmp;
int set=0;
char menu[6][30];
printf("Operate MINE\n");
CLS;
MsgBox();
strcpy(menu[0]," @___지뢰_찾기___@") ;
strcpy(menu[1]," 1. 중 수 ");
strcpy(menu[2]," 2. 고 수 ");
strcpy(menu[3]," 3. 고 수");
strcpy(menu[4]," 4. 최고기록");
strcpy(menu[5]," 5. 돌아가기");
CLS;
MsgBox();
DisplayMenu(menu);
key='n';
for(;;){
if (kbhit()||key=='n')
{
key=getch();
if(key==0xE0)key=getch();
FUS;
}
Sleep(50);
switch(key){
case '1':
GoMsg1;
printf("중 수 를 골랐습니다. ");
key = MinePlay1();
if (key=='y')
{
MsgBox();
tmp='1';
}
break;
case '2':
GoMsg1;
printf("고 수 를 골랐습니다. ");
key = MinePlay2();
if (key=='y')
{
MsgBox();
tmp='2';
}
break;
//case '3':
// GoMsg1;
// printf("고수를 골랐습니다. ");
//SnakePlay3(key);
// break;
//case '4':
// GoMsg1;
// printf("최고기록을 골랐습니다. ");
//SnakePlay4(key);
// break;
case '5':
GoMsg1;
printf("끝내기를 골랐습니다. ");
set=1;
break;
default:
GoMsg1;
printf("알맞은 번호를 눌러주세요. ");
continue;
}
if (set==1) {
CLS;
MsgBox();
DrawTitle();
break;
}
if (key=='y')
{
key=tmp;
}else{
CLS;
MsgBox();
DisplayMenu(menu);
}
}
}
int main(){
char sel;
int menuOn=1; // 메뉴를 보고 싶으면 1로 // 0은 테스트용
// int x,y;
// int i,j;
ResizeScreen(); // Resize Console Screen
DrawTitle();
for (;;)
{
//"♪"
//"■"
if (menuOn==1)
{
//gotoxy(39,11);
//for (i=0;i<30;i++) printf(" ");
//gotoxy(39,11);
//printf("> ");
sel=getch();
switch(sel)
{
case '1':
printf("Call Snake");
Snake();
CLS;
DrawTitle();
break;
case '2':
printf("Call Mine");
Mine();
break;
//case '3':
// break;
default:
printf("Call Error MsgBox");
GoMsg1;
printf("메뉴에 맞게 알맞은 번호를 골라주세요. ");
//MsgBox();
break;
}
}else{
Snake();
}
}
return 0;
}
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